Monday 21 April 2014

New Project

Character Project.

Today i'm starting a new project for school. We have been asked to create a character to run in a game engine, while following a game company's fork flow, I have chosen Eidos Montreal. We have 6 weeks to concept, model, texture, rig, animate and present it in a engine of our choice.
I have started with a rough milestone breakdown and gathering reference.

 Milestone breakdown:

Programs: Zbrush, Maya, Xnormals and photoshop.  

Concepting: (one week, done by 28th of april)

my plan is to try to do a bit of concepting myself to get the silhouette and 3d space done, and rely on reference to show the detail for the individual pieces.
 
Reference sheet,
front and side view orthographic,
topology breakdown of individual pieces,  
one ¾ full render action shoot.

Modelling:  (approx 2 weeks done by 12th of May)

Most of the character will be done in maya, with hard surface modeling. the body and face will be done in Zbrush, the arm silhouettes will be done in zbrush and the muscle strands added it maya/max after.
In maya i will do a quick 3d model (silhouette) of the individual hard surface bits to get the proportions right, and then go back over them as high poly detailed pieces.
then re topo in maya.
   
high poly
Zbrush: body top half, face, arm silhouette for muscle strands. (top arms? not sure yet) high detail for some hard surface stuff if needed.
Maya: Legs front and back, lower body, helm/ face bits, spine bit back pieces.

low poly:
re topo all with correct topology in maya.

texturing: (approx 2 weeks done by 26th of may)

Unwrap and bake, x2, 2k maps. one for the face one for the rest
the unwrap will be done in maya using the raylight add on, bake out in xnormals and maya. the diffuse spec alfa will be done in photoshop and Zbrush.



Rigging: (approx 1 week done by 2nd of june)

full skeleton with ik/fk blend, joint based face rig.  to be put into persona skeleton system in the unreal engine 4.

Animation: ( 1 week done by 9nd of june)

a few simple looping animations, including: walk, run, a few different idles, attack, been hit and death.

Presentation in engin: ( a 3 days done by the 11th of june)

i would like to present the character in the Unreal engine 4 using persona and matinee to capture what in need.    

Assessment due date 11th of June

Monday 7 April 2014

Environment Project Breakdown

This is going to be a breakdown of the Environment project.

This project was a class assignment to make a game environment, with two other art students.
The level itself could be presented in any game engine, we originally started off in UDK. With the release of The Unreal Engine 4, we decided to give the new engine a try.

The original idea for this game environment was the entry hall to an old over grown manor house. With this in mined we looked up reference art, and started a project work flow on trello.






























The next step was concept and grey boxing, the grey box was created in maya.
















This concept created by Nicholas Williams. http://nicholaswilliamsart.blogspot.com.au/







The Next step was to Split up all the assets that we needed between the three of us.
the main assets that I was assigned were:


The Tree

The Roof


And the Door.



And finally into Unreal




More Shots and a Fly threw of the level can be seen at my site: http://www.adamnewmanart.com/




I am quite happy over all with how the level turned out, there are a few thing that I would like to redo and add to the environment. The waterfall was a hard thing to get right without flow maps (no one could work out how to get them working). been very new to the particle system it was difficult to get the splash looking good, given more time i would also like to have put a lite lay of particle fog just above the water.
The shader system was easy to work with, until I tried to get the transparency for the moss working, in the end i had to using a mask that did not look as good.
The lighting for the level looked really good, and was easy to back out, along with the reflection it defiantly made the environment come to life.

Big thanks to the Team and check out their work too.

Nicholas Williams http://nicholaswilliamsart.blogspot.com.au/
Rhys Smith http://rhys3d.blogspot.com.au/




Saturday 5 April 2014

Level shots.

The project Environment is finally done.

The level was made in Unreal Engine 4, it has take myself and to other artists six weeks from start to finish. The idea for the environment was to make an entry hall to a manor house that has been reclaimed by nature.








Tuesday 1 April 2014

Environment Project

Environment Project

This is a shot of a tree that is going to be one of the main assets in a game environment that myself, and two other artist are working on for a school project. We are using the Unreal engine 4 to present the scene.