Monday 7 April 2014

Environment Project Breakdown

This is going to be a breakdown of the Environment project.

This project was a class assignment to make a game environment, with two other art students.
The level itself could be presented in any game engine, we originally started off in UDK. With the release of The Unreal Engine 4, we decided to give the new engine a try.

The original idea for this game environment was the entry hall to an old over grown manor house. With this in mined we looked up reference art, and started a project work flow on trello.






























The next step was concept and grey boxing, the grey box was created in maya.
















This concept created by Nicholas Williams. http://nicholaswilliamsart.blogspot.com.au/







The Next step was to Split up all the assets that we needed between the three of us.
the main assets that I was assigned were:


The Tree

The Roof


And the Door.



And finally into Unreal




More Shots and a Fly threw of the level can be seen at my site: http://www.adamnewmanart.com/




I am quite happy over all with how the level turned out, there are a few thing that I would like to redo and add to the environment. The waterfall was a hard thing to get right without flow maps (no one could work out how to get them working). been very new to the particle system it was difficult to get the splash looking good, given more time i would also like to have put a lite lay of particle fog just above the water.
The shader system was easy to work with, until I tried to get the transparency for the moss working, in the end i had to using a mask that did not look as good.
The lighting for the level looked really good, and was easy to back out, along with the reflection it defiantly made the environment come to life.

Big thanks to the Team and check out their work too.

Nicholas Williams http://nicholaswilliamsart.blogspot.com.au/
Rhys Smith http://rhys3d.blogspot.com.au/




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