Monday 21 April 2014

New Project

Character Project.

Today i'm starting a new project for school. We have been asked to create a character to run in a game engine, while following a game company's fork flow, I have chosen Eidos Montreal. We have 6 weeks to concept, model, texture, rig, animate and present it in a engine of our choice.
I have started with a rough milestone breakdown and gathering reference.

 Milestone breakdown:

Programs: Zbrush, Maya, Xnormals and photoshop.  

Concepting: (one week, done by 28th of april)

my plan is to try to do a bit of concepting myself to get the silhouette and 3d space done, and rely on reference to show the detail for the individual pieces.
 
Reference sheet,
front and side view orthographic,
topology breakdown of individual pieces,  
one ¾ full render action shoot.

Modelling:  (approx 2 weeks done by 12th of May)

Most of the character will be done in maya, with hard surface modeling. the body and face will be done in Zbrush, the arm silhouettes will be done in zbrush and the muscle strands added it maya/max after.
In maya i will do a quick 3d model (silhouette) of the individual hard surface bits to get the proportions right, and then go back over them as high poly detailed pieces.
then re topo in maya.
   
high poly
Zbrush: body top half, face, arm silhouette for muscle strands. (top arms? not sure yet) high detail for some hard surface stuff if needed.
Maya: Legs front and back, lower body, helm/ face bits, spine bit back pieces.

low poly:
re topo all with correct topology in maya.

texturing: (approx 2 weeks done by 26th of may)

Unwrap and bake, x2, 2k maps. one for the face one for the rest
the unwrap will be done in maya using the raylight add on, bake out in xnormals and maya. the diffuse spec alfa will be done in photoshop and Zbrush.



Rigging: (approx 1 week done by 2nd of june)

full skeleton with ik/fk blend, joint based face rig.  to be put into persona skeleton system in the unreal engine 4.

Animation: ( 1 week done by 9nd of june)

a few simple looping animations, including: walk, run, a few different idles, attack, been hit and death.

Presentation in engin: ( a 3 days done by the 11th of june)

i would like to present the character in the Unreal engine 4 using persona and matinee to capture what in need.    

Assessment due date 11th of June

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